Android Export Module

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Instantly Create Rogue-like Adventures with just 1 Layout! Include this IGM into any existing game.
  • In my previous post I actually meant to say "utilities" that AREN'T graphically intensive. Whoops.

    But thanks ArcadEd it's good to hear that the ad sdk apparently doesn't cause slow down.

    I tried Phonegap when C2 first introduced it (about a year ago) and it definitely wasn't up to snuff then. Glad to see progress has been made.

  • Just came back to Phonegap after taking a 6 month break from mobile development. They seem to have ironed out quite a few issues.

    For one, I finally get to benchmark my HP Pre 3 where, prior to that, any IPK created with Phonegap Build would only output a black screen, thus making me rely on my cheap China brand Android tablet (no fun at all, I tell you what).

    Performance, while not overly great, is still decent. The physics template/Angry Birds clone barely runs at 10 FPS but a port of my adventure engine showed great promise (weirdly enough, it was even less choppy than on my laptop with enabled WebGL).

    My very first project (memory game) still runs horrible, for some reason. Takes several attempts to get past the options screen and selecting a card takes approximately 30 seconds/card. There's also no audio. This could all be blamed on an older Phonegap release though, since Phonegap Build still builds the app with Phonegap 2.00. Apparently, in order to update the Phonegap version one has to manually alter and reupload the XML

    The fact that the LLA plugin is no longer needed kind of saddens me, though.

    The broken audio was a nice way of telling me to get cracking on a manual Phonegap install. Now all I need to do is start up Phonegap Build, upload the .zip and wait for the build. The nerd in me just turned suicidal.

  • I'm not a newbie - I just don't use the forum much! <img src="smileys/smiley18.gif" border="0" align="middle" />

  • Back to topic about C2s export directly to apk for better monetization, is this possible?

  • No - but why do you ask? Why do you want to avoid the 3rd party exporters?

    I don't see why we should have to use 3rd party exporters as we have paid for the software. If any 3rd party went down, our software would be useless! <img src="smileys/smiley18.gif" border="0" align="middle" />

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  • Techspec

    Well CocoonJS 1.4.4 is out now and it's improved many part. I am still having a few music troubles myself, but sound is working a lot better now.

    Seems CocoonJS is now getting to be the main target.

    Also if the day comes CocoonJS collapses is likely the day that Scirra will have had to move technologies too. So for CJS it's not big deal.

  • Ashley (why I am not wanting 3rd party involvement)

    I am new to CS2 have used others won't name them you know who they are. I am wondering future. If I invest in the game then a major change comes through third party contributors. Where will I be then? As mentioned already if one of them shuts down where will we be then? I am actually more concerned on the Coccoonjs site (who seem to be the best of the choices) the first page says "Free for Now!" that means they re considering a price for the service after they use our test apps to perfect it. Everyone deserves payment for services rendered, How ever what will that price be? Perhaps I am better to invest into a creator that allows me to own the exporters rather than rely on 3rd party? Just thoughts would love to here others perspective on this.

    Thanks

    John P

  • We support two competing third party services for iOS and Android publishing: not only just CocoonJS, but the Intel XDK as well. If either one did something stupid like raise the prices to something unreasonable, they'd just send all their users to the other service. So I doubt they'd do anything like that in the first place. Also then even if one completely shuts down, there's another.

  • We support two competing third party services for iOS and Android publishing: not only just CocoonJS, but the Intel XDK as well. If either one did something stupid like raise the prices to something unreasonable, they'd just send all their users to the other service. So I doubt they'd do anything like that in the first place. Also then even if one completely shuts down, there's another.

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