this is just a general question that I can't seam to find a conclusive answer to.
I was under the impression that every layout had to have the objects it will be using, so in my project each layout has a hidden AssetsLayer for this purpose - no problems.
However I have decided to add a particle object to my game and was about to go through and add this object to each layout - again no problem.
So I tested this new particle object on the first layout to get the settings happening to my liking and I just thought I would see what happens on a layout that doesn't have the object added yet - and it works!
So this has prompted this topic.
While I am more than happy to add the object to each layout if I have to, the project has 40 levels so I'm just wondering if I do need to do it.
Thanks for any input...