Advertising Support - What's available?

0 favourites
  • 3 posts
From the Asset Store
Comprehensive localization solution for Construct 3 projects, no addons required!
  • Are there any plugins for iAds of Admob for construct that work in cocoon? or something else? I've been searching the forums and the only thing i can find is clay.io which i'm not even sure will work in an IOS app. (i've tried adding in support for the plugin, but nothing shows up when i compile for IOS/Cocoon. So is there any other advert support that i can use?

    Also are there any restriction of that will stop you being able to use the advertising plugin in the App store? <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Right now, if you are using cocoon, you need to use use MoPub (That is what cocoon supports) and from within MoPub, setup admob and iad mediation.   This is what I did, turned off everything else in MoPub, including their in house ads, and just setup mediation for those other two. I get about 80 percent fill rate.

    Oh, and you need to have a premium account with Cocoon, typically just emailing ludei and asking for one is enough to get one.

  • ArcadEd

    How do you manage to implement the final export in Xcode?

    It seems as though the whole set up is a lot more complicated than what it sounds. I can't seem to get the adverts to show on ADHOC tests.

    Some help would be really awesome.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)