You would have to adapt a bit though. There aren't as many plugins for C2 yet as there are for CC, so some plugin handled things of CC would require more events in C2.
But the workflow, events system, etc... is pretty much the same.
The "what you need to think about while designing a game" still stands, even if you might need to "translate" a bit to C2 working project.
Take as much experience as you can on CC (which is more documented since older). Do small to mid projects and complete them.
Then, switch to C2, or do it in parallel (like following the tut in CC, see it work, understand it, reproduce in C2).
Or you can stick to CC, it will all depend about the type of projects you're aiming for.