Link to .capx file (required!):
Steps to reproduce:
1. Run preview
2. Move player under blue box with arrow keys
3. Shoot (space) blue box
Observed result:<img src="http://crossbreadtech.com/imageserver/UncaughtRangeError.png" border="0">
The reason this occurs is because Event 11 uses On created to create an object of the same type. (The bubble spawner should have spawned a bubble instead of another spawner.) This is obviously incorrect, but the error message is only slightly less cryptic than "Stack overflow". If possible it would be nice to catch this, prevent the next object from being created, show the user an error pop-up, but not crash the game.
It's obviously a bug that the game dev would need to address, but it renders the game unusable at that point and could be quite difficult to track down from the error text provided.
Internet Explorer: untested
Operating system & service pack:
Win 7 Ultimate SP1
Construct 2 version: