Link to .capx file (required!):
Steps to reproduce:
1. Just run the game on a Windows Phone 8 device
2. Wait until the enemies start being created faster
It is just your Turrent sample, with no changes.
After some time, the enemies start behaving weird, like they are lost and, after some time, they get a clue and start walking, but stacked on others enemies.
The issue does not occur on iPad.
I have tested it deploying via Intel XDK.
The enemies would walk near every other, just changing the 0.01s, according the built-in rule in the game, until the predefined limit.
Chrome: I dont know
Firefox (desktop): no - works good
Internet Explorer (desktop): no - works good
Internet Explorer (mobile): YES - the problem is here
Operating system & service pack:
Windows Phone 8
Construct 2 version:
Release 152 64 bits
Nov 29 2013