Sprite LoadImage from URL is working wrong...

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Be quick and choose whether the shown equation is right or wrong.
  • This is by design: to save memory all Sprites share their images, so loading one sprite's image from a URL will update all sprites. If you want to use different images, add 10 or so empty animation frames, then you can load a different image in to each frame.

    Ok Ashley,

    This information is so important, I didn't saw that on the documents!

    I resolve my problem now

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  • > This is by design: to save memory all Sprites share their images, so loading one sprite's image from a URL will update all sprites. If you want to use different images, add 10 or so empty animation frames, then you can load a different image in to each frame.

    >

    Ok Ashley,

    This information is so important, I didn't saw that on the documents!

    I resolve my problem now

    I agree with the poor documenation about "load spirte picture from URI" in the manual. If I hadn´t stumbled into this thread I would try to fix my map editor, that allows users to define background pictures in runtime for several more days before I would have given up.

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