iOS ( and only iOS) did not like the sound file ( to play when touching sprite) for some reason, when I changed it to a different sound file, it works fine...
Link to .capx file (required!):
Here also is a working demo ( stripped down version - no extra layouts and no pulgins - of the game/bug )
Steps to reproduce:
1. On an iOs device, simply try to touch the green buttons on the left side on the menu layout.
I have tried many fixes,
a. disabled the global variable 'events'
b. change the name of event sheet and layout
c. changed the sprites
always the same problem.
I have been tinkering with this problem ....
I disabled the sound play event and it works fine on the iOS device,
so it doesn't like playing that sound...
the file name is Sound_Click
let me remove the underscore to it will be SoundClick
same crash ..
so it doesn't like playing that sound , let me change it to a different sound file altogether and see what happens...
I tried swapping out the sound to a completely different sound and it works on my iOS devices...
crashes when I press a button
change the sound that is played when playing the game.
iOS Chrome: YES
iOS Safari: YES
works fine on a computer /// I have NOT tested on an android device as I don't have one.
Operating system & service pack:
I have two iOS devices, one with the latest iOS 7, and another with an older iOS 6..
same problem on both devices.
Construct 2 version: