Setting the cursor's option to more than one object (when mouse is over the object) appears to only affect the last object.
It's a bug in your events - remember the events are run top-to-bottom, and when the mouse is over mC2Cog, 'cursor is not over mRotaSprite' is true and sets the cursor to a hand. You probably want to use both 'cursor is not over mRotaSprite' and 'cursor is not over mC2Cog' in one event.
raging an instance of an object with the sine behavior from the "project" tab to a layout makes the object with the correct number of sine behavior, but their properties are to default
This is by design - when you drag from the project tab you get a default object. Use ctrl+drag in the layout to make copies of existing objects.
aving the project, previewing ended often as C2 just quitting, or raising a windows error.
Hopefully this is fixed in the next build.
prite - Initial Frame: setting the frame to a number that doesn't exist (too high) ended C2 crashing
Should also be fixed.
xported project, custom HTML page. When testing the game, (and especially in the final level) pressing "space" sometime takes to the bottom of the page.
I think I've fixed this as well!
Thanks for the reports.