I have set construct 2 to reset the rotate speed and angle to 0 every time the actor collides with a platform, but this doesn't seem to happen every time. It's really hard to explain.
Attach a Capx
Capx over 2MB so cannot be attached.
Link to my drive:
https://drive.google.com/folderview?id= ... sp=sharing
Description of Capx
It's an arcade platformer
Steps to Reproduce Bug
- Open up arcade mode (it happens on all types, but seems easier to reproduce on arcade mode)
- This bits tricky, as the bird collide with the platform, click quickly, whilst still trying to not die. If done correctly the bird will begin to spin round.
If you continue to play sometimes the bird will spin faster/slower, however it won't stop spinning despite the fact that it should reset to angle 0 and speed 0 each collision.
The bird should start spinning in the first place, but once it does, it should reset to 0 after colliding with a platform.
Operating System and Service Pack
Windows 7 SP1
Construct 2 Version ID
R190 64 bit