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[r72]check failure - Modifying deleted world...

  • C2 r72 64bits; Intel Core i5-2500K 3.30 GHz (x4), 8 Go DDR3, NVIDIA GeForce GTX 560 Ti, Win 7 Pro

    Firefox 8.0.1; Chrome 16.0.912.63 m

    Open a new project.

    Insert a sprite in the layout. Select the sprite, select its width property, modify it.

    Don't validate (don't press return) press ctrl+z.

    A check failure appears:

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    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Modifying deleted WorldInstance

    Condition: !world_instance->IsDeleted()

    File: Projects\WorldInstance.cpp

    Line: 1035

    Function: void __cdecl WorldInstanceInfo::SetX(float)

    Build: release 72 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abandonner   Recommencer   Ignorer   

    ---------------------------

    Abandon crashes C2 back to windows.

    Ignoring raises another check failure :

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Layout view: drawing deleted instance

    Condition: !i->instance->IsDeleted()

    File: Editors\CLayoutView.cpp

    Line: 318

    Function: void __cdecl CLayoutView::DoDraw(bool)

    Build: release 72 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abandonner   Recommencer   Ignorer   

    ---------------------------

    Ignoring raises one more time the first check failure.

    Ignoring it comes back to C2, and the sprite has disapeared.

    Reporting for the sake of the check failures.

    I believe this behavior makes some sense though, since it's basicly removing the newly made sprite, which is indeed the way to go to undo thing at this point of the project.

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  • Thanks, fixed for next build.

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