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r106 (Awesomium not working on other PCs)

  • I have sent out my game to about 10 people and the EXE file is only working on two computers.

    Everyone is running Windows 7

    One of them sent me screen shots of the process and also showing the files that are packaged in the zip that I sent them.

    <img src="http://i49.tinypic.com/x2l9fo.jpg" border="0" />

    <img src="http://i48.tinypic.com/2zxt3eo.png" border="0" />

    <img src="http://i50.tinypic.com/vgyms.png" border="0" />

    <img src="http://i49.tinypic.com/1zgug5h.png" border="0" />

    This is what some of them are saying:

    "APPCRASH is what the problem is titled"

    "when i run it as an admin, and try to troubleshoot the problem, it says that data.bin is missing or empty

    but i can see it, so it must be empty"

    "when i go to start the program, the awesomium process appears, but the game wont play"

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  • It's difficult to do anything about this without a .capx that reproduces the problem. Also it may be something that Awesomium need to resolve rather than us.

  • ok is there a way i can privately send you a capx?

    its pretty much my entire game file. And is Awesomium incompatible/unstable with certain plugins?

  • Just had a similar problem with the exe for my game, but I think it is something on Awesomium's side, and it seems to be an intermittent problem as well as it worked fine yesterday.

    First time I ran the exe, I got an AppCrash

    Problem signature:
      Problem Event Name:     APPCRASH
      Application Name:     Panda Hunt.exe
      Application Version:     0.0.0.0
      Application Timestamp:     50743996
      Fault Module Name:     awesomium.dll
      Fault Module Version:     0.0.0.0
      Fault Module Timestamp:     506cc8f5
      Exception Code:     c0000005
      Exception Offset:     009f335a
      OS Version:     6.1.7601.2.1.0.768.3
      Locale ID:     2057
      Additional Information 1:     0a9e
      Additional Information 2:     0a9e372d3b4ad19135b953a78882e789
      Additional Information 3:     0a9e
      Additional Information 4:     0a9e372d3b4ad19135b953a78882e789
    
    Read our privacy statement online:
      

    go.microsoft.com/fwlink[/p] [/p] If the online privacy statement is not available, please read our privacy statement offline:[/p] C:\Windows\system32\en-US\erofflps.txt[/p]

    Second time I ran the exe, it worked fine until I exited (no problem exiting previously)

    Problem signature:
      Problem Event Name:     BEX
      Application Name:     Panda Hunt.exe
      Application Version:     0.0.0.0
      Application Timestamp:     50743996
      Fault Module Name:     StackHash_0a9e
      Fault Module Version:     0.0.0.0
      Fault Module Timestamp:     00000000
      Exception Offset:     02240c18
      Exception Code:     c0000005
      Exception Data:     00000008
      OS Version:     6.1.7601.2.1.0.768.3
      Locale ID:     2057
      Additional Information 1:     0a9e
      Additional Information 2:     0a9e372d3b4ad19135b953a78882e789
      Additional Information 3:     0a9e
      Additional Information 4:     0a9e372d3b4ad19135b953a78882e789
    
    Read our privacy statement online:
      

    go.microsoft.com/fwlink[/p] [/p] If the online privacy statement is not available, please read our privacy statement offline:[/p] C:\Windows\system32\en-US\erofflps.txt

    I ran the exe a third time and had no problem starting or exiting the game.

    I'll pass on the errors to the awesomium devs and see what they say.

  • This definitely looks like an Awesomium issue, because it's crashing in awesomium.dll. Best contact Awesomium about it.

  • have tried a game on 3 different pcs with windows xp.

    as i dont think there is a major difference why the games are working or not working there or in win7 i post it in this thread.

    r106 is the best version so far with the awesomium exporter !

    but like i read in the forum and can confirm, its still missing some

    compatability and stabiliy.

    1. on every tried computer i have to start the .exe twice before it starts the game.

    2. on one pc it crashes on exit with an error message

    3.

    ati x1950 (catalyst 10.2 latest for that card) got for the first time with the exporter full speed like mentioned in other threads, with and without webgl ! so thanks for that, its a huge difference in fps

    ati 4679 (catalyst 10.3, not latest driver for that card) has not webgl support and the mentioned slower than chrome performance.

    intel extreme integrated (latest driver) no webgl and slower than chrome.

    the vsync problem is there with the ati 4670 and intel extreme. so i would say its somehow related. when vsync is not working its looking

    like playing a console game on tv with vsync disabled, if someone knows this effect of unregular updating and lagging picture. not like disabling vsync in pc games when getting more fps and only seeing the picture update.

    anyway r106 has so far the best support of hardware, would be great if the next stable version could expand on this

  • makedit - Awesomium exports from r106 should force WebGL on all the time regardless of the graphics card. How are you determining that WebGL is disabled on these cards?

  • Ashley

    just tried this:

    set text to renderer, webgl on, then exported awesomium.

    the hd4670 with catalyst 10.3 still says canvas2d (of course thats what the conclusion was before, because the fps behaved like a crippled canvas2d without vsync)

    to compare, r106 is the FIRST version that works with webgl enabled on the x1950. before it didnt start with webgl but worked very buggy with canvas2d, somehow similar to the other setups only worse (picture bug).

    now that the x1950 is working - there is is about twice the difference in fps when i enable webgl and export with awesomium.

    without webgl enabled i get half the fps with awesomium but still really playable and working about 50-60fps (like chrome with canvas2d, no bugs, no shaders)

    if i had to guess - something about detection, blacklisting or initialising, maybe smartshader support detection ?

    "Awesomium exports from r106 should force WebGL on all the time regardless of the graphics card."

    hehe i would prefer if the option of canvas2d stays - both awesomium builds work pretty good on the x1950. (beside from the other problem with startup and crashing on exit)

  • I cannot get anything to run in WebGL with Awesomium in 109 or higher. It seems to force Canvas2d without errors. I have two test rigs one XP SP3 with a Radeon HD 6850 and te latest catalyst. I have a Windows 7 box with Nvidia 550 ti and it refuses to use WEbGL as well. Just thought I would report this. Deffinatly still happening in 111. I know this is probably an Awesomium bug...

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