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Physics problem

  • I'm trying to turn of gravity and after one second to turn it on again, but nothing happens and the object (splat) still hovers in the air. When I disable first event, physics works. Am I doing something wrong? What's other way how to do that, would be good if there was set it movable/immovable at the runtime?

    Also I got these check failures when saving the project.

    .capx download

    • now as I'm uploading the file, I noticed it has 8MB! I've wanted a ground texture so I just downloaded first pic from google which was 2000x2000px 1,5MB big file, I resized it in the program, still it looks like this is making problems? Is there a size limit or recommended size limit?

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    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Object has no animations

    Condition: !anims.empty()

    File: Projects\ObjectType.cpp

    Line: 911

    Function: class ObjectTexture &__cdecl ObjectType::GetFirstAnimationFrame(void)

    Build: release 60 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Object has no animation frames

    Condition: false

    File: Projects\ObjectType.cpp

    Line: 922

    Function: class ObjectTexture &__cdecl ObjectType::GetFirstAnimationFrame(void)

    Build: release 60 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Releasing texture that has already been released; check all textures are loaded/released correctly

    Condition: false

    File: Projects\ObjectTexture.cpp

    Line: 425

    Function: void __cdecl ObjectTexture::GLReleaseTexture(class cr::GLRenderer *)

    Build: release 60 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Object texture leak: a texture is still loaded when cleaning up an ObjectTexture, check all textures released properly

    Condition: gl_instances.empty()

    File: Projects\ObjectTexture.cpp

    Line: 39

    Function: __cdecl ObjectTexture::~ObjectTexture(void)

    Build: release 60 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

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