Pathinding behavior teleport bug !

  • Sorry for my english im french !

    Problem Description

    With the pathinding behavior, the concealed objects are teleported if they collide !

    Attach a Capx

    mega.nz

    Description of Capx

    Is a fangame of hacking minigame of NieR Automata !

    Steps to Reproduce Bug

    • Play game
    • Try to meet the most "enemy" object

    Observed Result

    Some enemy when they are blocked and when I ask them to find a new way, teleports!

    Affected Browsers

    • Chrome: YES
    • FireFox: I don't know
    • Internet Explorer: I don't know

    Operating System and Service Pack

    Windows 10 with service pack 3

    Construct 2 Version ID

    Version 244

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • That's probably because the enemies are moved with the Pathfinding Behavior directly while having 8 Direction activated. When they collide, the Solid Behavior set their position so that they don't overlap. This may cause the "teleport" problem. You should use the 8 Direction to move the enemies along the Pathfinding nodes (with an instance variable to to keep track of current node).

  • Closing - please see the bug report guidelines, we do not normally investigate projects like this. Also as Nabu0001 points out it's probably because you are essentially crushing 8-direction objects with the Solid behavior, and since 8-direction is not allowed to overlap solids, it will move the object somewhere else to avoid solids if there is nowhere else it can go.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)