Google play Crash Report V2

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Minimalist Crash Balls is a game where the goal is to hit the ball on the portal, with 20 different levels :)
  • Hi,

    This is my second Crash Report thread, first one was closed as we found it was due to x86 processor compatibility.

    Here is the Crash Report in MS-Excel report. It has the Error detail, Android version and device name:

    https://drive.google.com/file/d/0B3-U8v ... sp=sharing

    This thread has mostly JavaScript error, "Din't find class" error. I am not sure where to find and fix this code? Is it inside the APK?

    java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.gamessolidrock.lastofthesurvivors/com.gamessolidrock.lastofthesurvivors.LastoftesurvivorsV4}: java.lang.ClassNotFoundException: Didn't find class "com.gamessolidrock.lastofthesurvivors.LastoftesurvivorsV4" on path: DexPathList[[zip file "/mnt/asec/com.gamessolidrock.lastofthesurvivors-1/pkg.apk"],nativeLibraryDirectories=[/mnt/asec/com.gamessolidrock.lastofthesurvivors-1/lib, /vendor/lib, /system/lib]]
    at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2264)
    at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2390)
    at android.app.ActivityThread.access$800(ActivityThread.java:151)
    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1321)
    at android.os.Handler.dispatchMessage(Handler.java:110)
    at android.os.Looper.loop(Looper.java:193)
    at android.app.ActivityThread.main(ActivityThread.java:5299)
    at java.lang.reflect.Method.invokeNative(Native Method)
    at java.lang.reflect.Method.invoke(Method.java:515)
    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:825)
    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:641)
    at dalvik.system.NativeStart.main(Native Method)
    Caused by: java.lang.ClassNotFoundException: Didn't find class "com.gamessolidrock.lastofthesurvivors.LastoftesurvivorsV4" on path: DexPathList[[zip file "/mnt/asec/com.gamessolidrock.lastofthesurvivors-1/pkg.apk"],nativeLibraryDirectories=[/mnt/asec/com.gamessolidrock.lastofthesurvivors-1/lib, /vendor/lib, /system/lib]]
    at dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:56)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:497)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:457)
    at android.app.Instrumentation.newActivity(Instrumentation.java:1061)
    at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2255)
    ... 11 more
    Suppressed: java.io.IOException: unable to open DEX file
    at dalvik.system.DexFile.openDexFileNative(Native Method)
    at dalvik.system.DexFile.openDexFile(DexFile.java:296)
    at dalvik.system.DexFile.<init>(DexFile.java:80)
    at dalvik.system.DexFile.<init>(DexFile.java:59)
    at dalvik.system.DexPathList.loadDexFile(DexPathList.java:263)
    at dalvik.system.DexPathList.makeDexElements(DexPathList.java:230)
    at dalvik.system.DexPathList.<init>(DexPathList.java:112)
    at dalvik.system.BaseDexClassLoader.<init>(BaseDexClassLoader.java:48)
    at dalvik.system.PathClassLoader.<init>(PathClassLoader.java:65)
    at android.app.ApplicationLoaders.getClassLoader(ApplicationLoaders.java:57)
    at android.app.LoadedApk.getClassLoader(LoadedApk.java:326)
    at android.app.LoadedApk.makeApplication(LoadedApk.java:508)
    at android.app.ActivityThread.handleBindApplication(ActivityThread.java:4514)
    at android.app.ActivityThread.access$1500(ActivityThread.java:151)
    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1381)
    ... 8 more[/code:qa3dqe83]
    
    The below error seems to be related to some classes "com.smartmobilesoftware.util.IabHelper" &  "jp.wizcorp.phonegap.plugin.wizPurchase.IAP", I dont remember adding them to my project. I only used Cranberries's IAP Plugin.
    
    [code:qa3dqe83]java.lang.IllegalStateException: Can't start async operation (refresh inventory) because another async operation(refresh inventory) is in progress.
    at com.smartmobilesoftware.util.IabHelper.flagStartAsync(IabHelper.java:819)
    at com.smartmobilesoftware.util.IabHelper.queryInventoryAsync(IabHelper.java:611)
    at jp.wizcorp.phonegap.plugin.wizPurchase.IAP$2.onIabSetupFinished(IAP.java:278)
    at com.smartmobilesoftware.util.IabHelper$1.onServiceConnected(IabHelper.java:260)
    at android.app.LoadedApk$ServiceDispatcher.doConnected(LoadedApk.java:1068)
    at android.app.LoadedApk$ServiceDispatcher$RunConnection.run(LoadedApk.java:1085)
    at android.os.Handler.handleCallback(Handler.java:605)
    at android.os.Handler.dispatchMessage(Handler.java:92)
    at android.os.Looper.loop(Looper.java:137)
    at android.app.ActivityThread.main(ActivityThread.java:4424)
    at java.lang.reflect.Method.invokeNative(Native Method)
    at java.lang.reflect.Method.invoke(Method.java:511)
    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784)
    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551)
    at dalvik.system.NativeStart.main(Native Method)[/code:qa3dqe83]
    
    Any help will be really appreciated, getting lot of negative reviews <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">
  • Hello, I have this problem in my game too, I´m so desperate, tryied many things and nothing help. Have you fix this issue yet?

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  • Unhy no my friend. As you can see.. I never got any response

    But people from Intel XDK forum said that these errors can be ignored. But its still resulting in crashing the game

  • Unhy no my friend. As you can see.. I never got any response

    But people from Intel XDK forum said that these errors can be ignored. But its still resulting in crashing the game

    This was closed automatically by Ashley because it follows none of the requirements as stipulated in the Bug Reporting Requirements.

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