When a Sprite is inside a family, using "On Collision with Family" will return Sprite.PickedCount of 1, although the Object it was collisioned with was also the same Sprite type.
Changing it to "On collision with Sprite" will return Sprite.PickedCount of 2.
Attach a Capx
https://drive.google.com/file/d/0B5myBv ... sp=sharing
Description of Capx
Drag one Sprite into another, and You'll get an alert stating the Sprite.PickedCount. This will show 1.
Inside the Event sheet, Change the collision Family to Sprite, and you'll get Sprite.PickedCount of 2, which is the desired result.
Steps to Reproduce Bug
- Drag one Sprite into another.
- Change the collision Family to Sprite
- Test again to see the difference
PickedCount is 1, although 2 Sprites collided with each other.
Sprite.PickedCount to be 2.
Operating System and Service Pack
Construct 2 Version ID