I have a game with a family of elements with the physics behavior. And one of the objects of this family is an element with 2 "imagePoints" which is used as a "joint". When I run the action "create revolute joint" for each of the two "imagePoints" I realized that the "joints" only work if they are above the other elements, as shown in .capx.
Attach a Capx
Description of Capx
Viewing the .capx simply click your mouse to activate the physical
https://dl.dropboxusercontent.com/u/130 ... index.html
Steps to Reproduce Bug
- Create a family with physics objects
- One of the elements will have 2 imagePoints and will be the joint to join the other elements
- If the "element joint" is below the other elements to be joined the "create revolute joint" does not work
- Chrome: (YES)
- FireFox: (YES)
- Internet Explorer: (YES)
Operating System and Service Pack
Construct 2 Version ID
release 191 64bit/steam
ps: I talked by email with Julien explaining the problem, and he advised me to start this topic.