Adding to Family

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A collection of various zombie characters sprites for creating a 2D platformer or sidescroller game
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    Construct 2 Check failure
    ---------------------------
    Check failure!  This is probably a bug:
    
    No instance value for instance variable
    
    Condition: i != instance_values.end()
    File: Projects\InstanceVariable.cpp
    Line: 176
    Function: class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > __cdecl InstanceVariable::GetInstanceValueStr(class ObjectInstance *) const
    Build: release 78 (64-bit) checked
    Component: Construct 2 IDE
    (Last Win32 error: 0)
    
    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way.  Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports!  Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.
    ---------------------------
    Przerwij   Pon?w pr?b?   Ignoruj   
    ---------------------------

    Keep getting this message everytime after adding Sprite to already existing Sprite Family.

    win7 64bit C2 R78

    Edit: If I understand that correctly it crashes because I want to add newly created Sprite without Instance Variables to the Family, which already has Instance Variable setup. Yes?

  • Confirmed on 32-bit vista as well. Steps:

    Add sprite.

    Add family, add sprite to it.

    Add family variable.

    Add sprite2.

    Add sprite2 to family.

    Click sprite2 in the project bar.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    No instance value for instance variable

    Condition: i != instance_values.end()

    File: Projects\InstanceVariable.cpp

    Line: 176

    Function: class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > __thiscall InstanceVariable::GetInstanceValueStr(class ObjectInstance *) const

    Build: release 78 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    Also got a second error after clicking abort:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Object texture leak: a texture is still loaded when cleaning up an ObjectTexture, check all textures released properly

    Condition: gl_instances.empty()

    File: Projects\ObjectTexture.cpp

    Line: 41

    Function: __thiscall ObjectTexture::~ObjectTexture(void)

    Build: release 78 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

  • Windows XP SP3 32-bit

    Centrino Mobile

    Construct 2 r78

    Getting this error constantly. Every time I try to create a new sprite, I get this same error. (cries) I can't even move forward with my project now. However, if I use Ctrl to copy a family sprite already on the layout it doesn't throw an error.

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  • Fixed in next build!

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