I think it’s a bug. Or the very least I think the push out actions can be improved. As is, I don’t find the custom movement behavior useful at all with the current push out actions. The push out nearest action is mainly buggy in that if you move perpendicular to a wall the object will move along the wall when all it should do is stop.
Thank you very much for your support..
then you need to use Platform/8-Direction/Car etc.
This issue of "random teleport" just happen to me with 8dir-behavior too..........
Maybe some "opposite angle" mode is used there too..?
I am very, very tired and sorry
I do not think I'm stupid but not even a professional programmer, but I do not understand how everyone else has been planning games for years on C2 without having noticed these BIG problems that make it impossible to work on something elaborate... and if they were found and the staff knew about it, why they have not been improved and/or solved on all those years of life of C2??
I also had reported anomalies on the 8dir behavior a few months ago and something had improved with new release, but now again......
Really i am very, very tired and sorry now..
@Ashley i paid for this tool that has so much potential, but for me it becomes useless if there are still these big flaws, maybe it was better to focus on fix C2 properly instead of spending so much time and energy doing C3..
As far as I'm concerned, at this point, not only C3 is not even remotely in my thoughts, but I would also be tempted to throw away C2 and ask Scirra to be refunded.
Seriously, all this is too much for me
I can not develop ONE single game as i would like, because sistematically I have to bang my head on some big-defects of the tool..
I am very, very tired and sorry, but this is impossible, this is really too much for me.
PS if only these defects were perfect, C2 it would undoubtedly be the best 2D gamedev tool of the world.
It's really a pity, do not fix all this permanently..