Sync'd objects, on the peer side, pop in and out randomly, and may not all be created or destroyed when they are on the host side, but some will. This only happens with latency, simulated or not, and doesn't seem to be cause by either simulated PDV or packet loss, only latency, simulated or otherwise.
Attach a Capx
https://drive.google.com/file/d/0B8SU_2 ... sp=sharing
Description of Capx
The capx is as stripped down as I think it can be while still making the bug easily reproducible. I believe it might have something to do with bandwidth or just client inputs in general, so I set three client input values to constantly update, and that seems to be the main source of the bug.
Steps to Reproduce Bug
- Start up two copies, one host and one peer, in debug mode
- Look at the object counts for Peer and Test and watch how they deviate
- If nothing happens at first, wait a little longer, or refresh/restart the peer copy.
Object counts go down or even zero, then back up but sometimes not all the way. i.e. The test count which should be 5 will drop down to 0, then come back up to 3, then maybe go up to 5 or go back down to 0 again.
I expect objects not to randomly be destroyed on the peer side.
- Chrome: YES
- FireFox: n/a
- Internet Explorer: n/a
Operating System and Service Pack
Windows 10 Home 64-bit
Construct 2 Version ID
Release 244 (64-bit)