Multiplayer Platformer Jump

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Sync animations, animation frames, mirror state, sounds and anything else using these methods.
  • Have there been any updates on this issue?

    Make turn based multiplay game, or Your own Sync server bro

  • > Have there been any updates on this issue?

    >

    Make turn based multiplay game, or Your own Sync server bro

    how I make my own sync server bruv?

  • >

    > > Have there been any updates on this issue?

    > >

    >

    > Make turn based multiplay game, or Your own Sync server bro

    >

    how I make my own sync server bruv?

    I think something like Node JS, or just buy existing solution like: https://www.scirra.com/store/game-makin ... server-161

    But there are also many other additional problems

    p.s. For dev i use Free Scirra server. I dont try any of these, cause just stop dev my multiplayer game ( MP Real Time Top Down Shooter )

    True, very precise synchronization is required only in real time multiplayer game. If you decide to create a multiplayer game, I'd recommend starting from something simpler, such as turn base MP game.

  • >

    > > Have there been any updates on this issue?

    > >

    >

    > Make turn based multiplay game, or Your own Sync server bro

    >

    how I make my own sync server bruv?

    Hi Man,

    I got some new info about multiplayer. Maby you will like it:

    https://www.scirra.com/tutorials/9431/f ... ith-photon

    plugin-photon-cloud_t125222

    p.s. Photon - have free and premium, so for testing can use free

    After install Photon, after make *.apk, and when you install app to device - if you get "Black Screen" there are several reasons:

    On C2 v255, when i export i UNcheck Minify script... etc. bla bla bla <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • I am months into my game development as a platformer, and running into the multiplayer functions I tried to keep further down the line. Knowing now that there is problems with peer syncing specifically for this, and purchasing a 200 dollar liscence, Im a bit disappointed that this is still an issue.

    In my testing so far, every function of movement works ok (take away the 60fps to 30fps issue for now), but jumping is still an issue. In the tutorials, the specific event is for recording a key DOWN. And will not allow the same code to be input for key PRESSED. So, instead of using space for example to jump, I tried coding in on key down "W". Same issue. The jump is fine host side, but peer side its like the player is trying to jump, but doesnt get high and then attempts again, yet to only reach actual height/2 yet again. So the player jumps twice, but doesnt even complete any of the jumps fully.

    Local variables I can work with, but Im wondering after this far into development, what can I do other than recode both mobile and pc events entirely for this with local variables or whatever I have to figure out now that I know the tutorial works not so well for platform games?!

    Please make this worth my costs. Free version I could understand not having the right to complain, but pat em on the back for supporting a platform that has actually been around for a while, yet still has MANY incomplete events or communicative game to server actions, etc.

  • Really hoping for a fix or at least an answer. Has this bug been resolved in Construct 3?

  • Ashley I take it you don't plan on remedying this problem? Any sort of response to this issue would be appreciated as we have multiplayer game + community that has been waiting for it to be resolved.

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  • Crepe yes still problem with C3.

    Ashley its been 5 years to this post and still this issue is not resolved. Please we want to use C2/C3 for our multiplayer games.

    thanks

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