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Creating world instance without specifying layer

  • Problem Description

    When I user the multiplayer plugin and I have at least two objects synceds that are in diferent layers, the game will crash after I try to change layouts.

    Attach a Capx

    Description of Capx

    Just a simple use of multiplayer plugin. There are two layouts:

    Layout 1: To connect players to the game

    Layout 2: Where the objects that are synced on layout will be generated.

    Steps to Reproduce Bug

    • Open an instance of the game on a tab of the browser and connect as host;
    • Open an instance of the game on another tab of the browser and connect as peer;
    • Go to host tab and make sure to minimize peer tab.
    • Click "Go To Layout 2" button on the host tab.
    • Maximize peer tab, you should get the error "Creating world instance without specifying layer".

    Observed Result

    You get a error and game crash.

    Expected Result

    To the game to work just fine.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (NOT TESTED)
    • Internet Explorer: (NOT TESTED)

    Operating System and Service Pack

    Windows 10 sp1

    Construct 2 Version ID

    Release 239 (64bit/Steam)

    Workaround

    I found that if you create the exact same number of layers on both layouts, the game'll work just fine.

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