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[r192] Bumpmap shader on Tiled Background goes nuts

  • Problem Description

    When using the shader bumpmap on a Sprite with a normal map, the position of the light is correct, however on a TiledBackground it seems to be flipped upside down on Y and the X position is randomish.

    Description of Capx

    Bumpmap shader on a Sprite and on a TiledBackground (2 situations)

    Steps to Reproduce Bug

    Run the capx, test with mouse the left and right bumpmap shaders

    Observed Result

    On the left, the bumpmap shader with a Sprite, everything is working correctly (the light is at mouse position)

    On the left, the bumpmap shader with a TiledBackground, light position is messed up

    Expected Result

    On the left and on the right same result

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 8.1 x64

    Construct 2 Version ID

    Steam r192 (x64)

    Possible duplicate

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  • It does look like the same issue as the possible duplicate, but this looks like a better example .capx, so I closed the other issue and will leave this one open.

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