I read a bunch of stuff about slopes around here, but most of them is related to how to set the angle to match the slope, which is not the case here.
I'm developing this game that kinda looks like Mega Man X, and I'm trying to set some slopes so the player can move up and down on the stage without the need of jumping a lot.
Just setting the slope as a sprite and adjusting the hit box is working fine most of the times but the problem is, my character has a fall and landing animation and every time I'm moving on a slope instead of just moving, there are also some random falls, which completely ruins the game play since have a fall and landing animation randomly happening in the middle of a run or whatever is really ugly and annoying.
The hit box of the slope is the default bounding box but with one less point on it, so I'm assuming it is a 45 degree angle, and the player has a squared hit box for all frames of all animations.
Is there any other way to work with slopes? Is this common to construct2? Is there a specific way to set the hit boxes to avoid this kind of behavior? Has anyone else faced this?
Thank you very much for you attention