Hi could you post a capx with the error on and I'll check it out for you.
Wow, thank you so much for offering your help!
I'm attaching a smaller CAPX where the same error happens: https://www.dropbox.com/s/a53df6cn0rnlj ... .capx?dl=0
Apparently it happens because I'm applying a 2x zoom to the layer - and somehow tiledbackgrounds gets deformed when zoom is active.
I'll appreciate if someone finds a way to fix this *without turning zoom off* -- because I want to make the main game running in a low-res layer while messages and a few other things would run into a hi-res layer.
Thanks again and sorry for my bad English!
I've tested my game on my father's PC... And it's running perfectly with WebGL on.
My video card is an Nvidia (GTX 450) and his is an AMD (Radeon HD 6450).
I still don't understand what's going on.
WebGL on (AMD):