I am currently working on a project and trying to set the width for a health bar but I set the event "Is Group Active" and when i set the width the original object covers it. Hopefully that wasn't too confusing. I have been stuck on this for a while. Little help.
If i understand correctly, the original healthbar sprite is there from the start and than you spawn an other one?
Move the original bar out of the layout, the one you spawn will be on the place of the original one.
It is out of the layout but when I set the width the original sprite that first spawned is covering it
have you include a line that removes the original?
something like: on start of layout>healthbar destroy
if yes, can you post the file?
Well it isnt really a health bar it is more of a charge bar that will show how much more "juice" it has before it runs out.
Here see for yourself:
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Ah, ok i see the Problem.
You have to use "Trigger once".
Here is a screen. ^^