I have the 'player' and some 'baddies'. The baddies have the sine behavior so they move left and right along a floating platform, and the solid behavior.
The player has the platform and boundToLayout behaviors.
When the player collides with a baddie, I play a sound. Now the baddie will push the player which is what I want, but as it's pushing it the collision sound will repeat.
What I'd like is for the collision sound to only play once, or for it to play say every 0.5 seconds (for example).
I've tried with a system-wait for 1 second, but that doesn't work.
I'm sure I'm making a fundamental error, so any help would be appreciated.
The .capx should be below, it's made with construct R182.