I'm having a devil of a time with this.
Not sure why it isn't working.
All I'm trying to do is create 2 different objects as a test and have them play from 2 different frames.
All I'm doing is:
Trigger once-> Set animation frame 0
->Create object A (which already has the default animation)
Trigger once-> Set animation frame 1
->Create object B (which already has the default animation)
(tried it w/ sub-events too)
Basically I have an engine animation for ships and want the animations to play from alternate frames for each alternate spawn, so they don't look exactly the same.
And nothing is working.
I checked the Scirra manual and like 5 or 6 Google posts - no help.
Also tried it with instance variables, but it didn't work.
I solved this before by doing alternate animations for each frame, but that gets pretty tedious when you have a lot of sprites/animations.
Shouldn't there be an easy way to do this?
What's the proper/working way to use "set animation frame" to have objects play the default animation from different frames when they spawn?
Apparently you set the frame after creating the object!