Player falling through platform glitch....

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Basic Rounded Vector Geometry Player Design with Glow for 3 player games
  • At least we can agree that the issue is there.

    I've tried modifying that line but no luck but i'm still a beginner so thats not saying much Do you have any suggestions on how to fix this?

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  • on your line 14, try:

    Set X to Self.X+Player.Platform.MaxSpeed/fps*dt

    Let us know what happen.

    Suggestion for line3:

    click Line3 then press B button, then put in:

    Condition: Player X not equal 105
    Action: Set Player.X to lerp(player.x,105,0.5)[/code:3kta2jw8]
    This will restore player to x=105 while on floor.
  • [quote:3kanfzqj]on your line 14, try:

    Set X to Self.X+Player.Platform.MaxSpeed/fps*dt

    This didn't work for me, nothing changed.

    [quote:3kanfzqj]Suggestion for line3:

    click Line3 then press B button, then put in:

    Code: Select all

    Condition: Player X not equal 105

    Action: Set Player.X to lerp(player.x,105,0.5)

    This will restore player to x=105 while on floor.

    This does work, although the player still jitters when falling, but i guess i'll have to live with it

    One issue though.... Remember in the 1st post where i mentioned the glitch about falling/running through the platforms? I get that problem when i test my game out on the phone via CocoonJS Launcher.

    This issue doesn't happen that often on the PC, but i have seen it do it a couple of times on Chrome but when testing on CocoonJS Launcher, it happens often enough.

    So now i have that problem to deal with, any help with this?

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