I have a sprite that is not solid and if the Platform collides with it a 'Jump' function is simulated. I have attached an image of my current setup.
A problem I have encountered with this is holding the 'Jump' key while colliding with the sprite that makes you jump stops you from jumping and nothing happens. I'm also trying to make it so the farther you fall onto the sprite that makes you jump, the higher you jump (to a point).
I've been trying to solve this for a while. Thank you for your help.