Hi guys! I have the next situation:
I have 5 enemies, and for economic purposes I unied them into the family "enemies" and it works good.
But if I have more than 1 instance, I found that they act as a whole (for example I have fight with object wolf in the family, and object bear does all what wolf does (takes damage, etc).
How can I do that they will act separately what was written for the family? I saw pick section in system, but don't understand how to use it in my situation