I am currently trying to design a game where units get spawned on both sides of the map. The AI spawns units from the right and the player spawns units from the left. Units will walk over the battlefield, once they collide they fight.
The problem I am having is I can't get them to fight correctly. When I get the units to collide they start the "attack" animation and every collision they -1 from the respective HP. When the units stack up they keep a constant collision resulting in the damage not registering and neither unit losing HP.
I have tried:
- Every Collision -1 HP
- Every X Seconds on overlap -1 HP but when they stack they don't drop HP fast enough.
Is this game type not possible with construct ?
this is the .capx file.