Try adding these actions before the "AAAT acquire target":
AAAT clear turret targets
System Wait 0
If this doesn't help, could you share your capx?
I have decided to change my approach on this,
I have created a blank sprite that is spawned by mouse double-clicking, when it is spawned, the counter-turret fires a missile at it.
The player is meant to intercept the enemy's missile by manually calculating its trajectory.
Hopefully I can add physics now..
If you know anything about missile physics implementation into CS2 I'd appreciate it .
New event sheet