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How do I copy a tile in the workarea (tilemap)

  • Hey,

    I heard that you can now copy a single tile in the tile map work area. How is this done. Also, why can't you copy an entire area like you can from the tilemap palette. Also, is there a way to copy and move sections of the tilemap? ... -.-

  • I heard that you can now copy a single tile in the tile map work area. How is this done. Also, why can't you copy an entire area like you can from the tilemap palette. Also, is there a way to copy and move sections of the tilemap? ... -.-

    1. It's shift + click (or + right-click, not sure)

    2. That will be available soon (hopefully very soon)

    3. No

  • You can use the program Tiled, it is much more comfortable.

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  • You can use the program Tiled, it is much more comfortable.

    yes but I feel the development workflow is quite bad and doesn't allow fast level editing when designing "tight" levels.

    I will have to give it a go again though, as it seems the "less favorable work flow" will be faster in the long run.

  • > I heard that you can now copy a single tile in the tile map work area. How is this done. Also, why can't you copy an entire area like you can from the tilemap palette. Also, is there a way to copy and move sections of the tilemap? ... -.-

    >

    1. It's shift + click (or + right-click, not sure)

    2. That will be available soon (hopefully very soon)

    3. No

    Was Ashley planning 3? I thought that was seen as fairly necessary and basic. I mean why bother with the ability to edit a tile map at all if it is missing basic features.

  • > You can use the program Tiled, it is much more comfortable.

    >

    yes but I feel the development workflow is quite bad and doesn't allow fast level editing when designing "tight" levels.

    I will have to give it a go again though, as it seems the "less favorable work flow" will be faster in the long run.

    I really like Tiled in every sense. To each his own.

    But I have also my own methode to use these maps in Construct. T2CC

    I also need something, I think nobody else needs. The objects in Tiled, for server-side collision.

    I think I handle Construct a bit different.

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