I've been over the performance tips post, but I still have some questions. I've read that having too many objects, and objects that are too big can reduce performance. I plan to make a side-scrolling platformer/shooter heavy on atmosphere and story, and I want the environment to be highly interactive. that means a lot of objects. not necessarily destructible objects (although its an option) since adding physics would be the best way to do that and also a great way to give you lag, as I've read in the same post. Probably just putting in objects with a lot of animations.
tldr: Can I put "items" in just one sprite as animations spread on the map?
---Is it possible to have just the one object, but put in the "objects" as separate animations, and just set the animation for particular spots in the map? (like one object is a book, another a mirror, or a statue, etc...) instead of making an object for each and every item- is it favorable to just store them in one sprite with lots of animations? (Given you have an inexhaustible event sheet) and:
---Beyond what the performance tips post had, any other tips for optimum performance?