I have a grid of 99X95 tiles. Total tiles is 9.405.
I have an event like
If cursor is over Tile -> So something[/code:cb2pnowd]
This cause 9.405 collisions check per tick. Maybe this is normal, but does anybody know a better way?
Well, I don't think your project actually needs 9.405 different Sprites....
Please tell us what all those tiles are there for, so we can fit the solution to your project.
Usually, there is no need for that many Sprites.
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I started using this tutorial: https://www.scirra.com/tutorials/4997/r ... oard-basic
But probably randomly is right. I don't need all those sprites.
I'm trying a totally different approach.