I am trying to get animation feedback when the enemy is hit. This does occur however it is quickly reverted back to the walking animation. Any suggestions
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event 11 and event 12, try to add:
Ghostup is overlapping Projectile, and invert it (is !not overlapping)
For performance sake, you could also try to add an "else" to event 11 and 12. (and not add the not overlapping thing)
Thanks mate i appreciate your help, got it working now.