Is it possible to access the internal frame number of the animation? Animation is on 0, 1, 2, 3rd frame etc.
I did some Google searches, but nothing really came up.
I needed to do something so it was pretty easy with a global variable and breaking up the animation into individual frames.
It works. Not sure if that's the best, most efficient, or the only way to keep track of frame numbers of a specific animation for conditions.
I've see people adding frame number as an instance variable when working with a sprite strip and a mask, but it's not something that would work for me here.