cdgray626's Recent Forum Activity

  • Will file when I get the chance! Having trouble recreating on a smaller project.

  • Thanks Ashley -- I disabled all my browser extensions, reopened Chrome, and then C3 threw the error my first try re-opening! Lol.

    The 'EH' TypeError is actually the same error I'm seeing when the instance bar crash happens. Can share the crash logs if helpful.

  • Just checking if anyone else is experiencing this as of late?

    Either after C3 crashes, or sometimes for no reason in particular, I'm getting a "Failed to Open Project" on my current game. It's happening for me almost daily, sometimes multiple times per day. The way to clear it is to empty my browser cache cookie data (using latest version of chrome) then reopen c3. This is annoying bc then I lose all my backup settings, etc.

    I'm really starting to think something is funky with my project file because I'm getting tons of crashes, especially with the instance bar, but it's a pretty standard project (using events and saved as project folder, no add-ons, most recent stable). I'm struggling to recreate any of it on a simpler c3p to create bug reports. I really want to figure it out though bc it's driving me crazy!

    Figured I'd put this out there and see if anyone else is having the same issue so we can try to diagnose.

  • Aah ok, so it was a cache issue. I have it open on my end now, so you can take the link down! Thank you!

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  • Hello,

    Was traveling for the past few days without my laptop and upon trying to re-open my project I was greeted with the "Failed to Open Project" error on my most recent file and all of my project backups.

    I can get the project to "open" but the properties and instances bar won't show any data.

    Project file and screenshot of the console error attached. Anything I can do to fix this?

    EDIT: Fixed -- it was a browser cache issue. Thanks to igortyhon for the help.

    [link removed]

  • Can I email to you? It's a big WIP project file.

  • I can confirm I have this issue as well but I cannot figure out how to reproduce.

    Seemingly sometimes I open my project and select an object to open the art editor screen, the palette appears blank. If I click the swatches, the color still shows up in the picker. Selecting a palette from the list doesn't populate the swatches with color.

    I also tried exiting my project and opening a new project, the same issue persisted. Restarting C3 seems to fix it.

    I stupidly didn't take a video last time it happened but here's a screenshot. Will follow up here if I manage to reproduce consistently.

  • Hi C3 team,

    C3 crashes every time I close my main project (on r407.2), my hunch is it's related to the Instances bar. I want to open a bug report in GH, but I can't replicate it on a smaller project (per the bug report rules). I still think the data might be useful to you. I've attached the crash report here. I'm also happy to send a version of the full project file if that's useful as well.

    Thank you!

    Error report information Type: assertion failure Message: cannot find child to remove Stack: Error at za.G8a (https://editor.construct.net/r407-2/main.js:1139:314) at window.assert (https://editor.construct.net/r407-2/main.js:1054:353) at d.HHa (https://editor.construct.net/r407-2/main.js:1662:417) at d.l (https://editor.construct.net/r407-2/main.js:1666:101) at Array.wKb (https://editor.construct.net/r407-2/components/bars/instanceBar/instanceBar.js:55:171) at window.stb.dispatchEvent (https://editor.construct.net/r407-2/main.js:1289:42) at CCG.Yn (https://editor.construct.net/r407-2/main.js:838:438) at CCG.Xn (https://editor.construct.net/r407-2/main.js:844:407) at https://editor.construct.net/r407-2/components/bars/projectBar/projectBar.js:17:132 at https://editor.construct.net/r407-2/main.js:1953:388 Construct version: r407.2 URL: https://editor.construct.net/ Date: Thu Oct 31 2024 08:56:57 GMT-0400 (Eastern Daylight Time) Uptime: 41.6 s Platform information Product: Construct 3 r407.2 (stable) Browser: Chrome 130.0.6723.91 Browser engine: Chromium Context: webapp Operating system: macOS 14.6.1 Device type: desktop Device pixel ratio: 2 Logical CPU cores: 8 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/130.0.0.0 Safari/537.36 Language setting: en-US WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Supports highp precision: yes Vendor: Google Inc. (Apple) Renderer: ANGLE (Apple, ANGLE Metal Renderer: Apple M2, Unspecified Version) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 511 Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_astc, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_pvrtc, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_render_shared_exponent, WEBGL_stencil_texturing

  • Ahh got it I thought so!

    I think I managed to get the behavior I wanted using Custom movement and the raycast action. Thanks for the suggestion!

  • Hi there,

    Messing around with physics and am struggling to implement something quite the way I want to.

    I'm using the "Apply force towards" action on click/tap to accelerate an object towards the mouse. I want the object to have pretty high elasticity and bounce off of the environment. However, regardless of elasticity in both objects, if the velocity of the moving object is <40 (ish) in X or Y direction, the object sticks to the wall rather than bouncing.

    I've tried many variations of elasticity, damping, etc, but they all have roughly the same outcome. I've also messed with the stepping iterations, stepping mode, etc.

    Am I missing something or is this just a limitation of the physics sim?

    capx and video.

  • This is.....so cool. It's so simple, but not simple at all. It's genius. Love the art and concept, and also it's really fun. Awesome job!

  • Thanks so much for this explanation! Agreed using the timeline is the simplest way to do this...I think I was using the layout transitions in sample projects as a reference so I didn't think of it.

    I think I'm following but will play around a bit to see if I can get it to work with events based on your suggestions. Regarding the .zip -- is there supposed to be a CAPX in there or should I be trying to open in browser?

    That Alley Cat game is so awesome! Thank you for sharing. I love the little detail of the cat crashing to the ground and reappearing after you get kicked out of the windows. Lots of good stuff to pull from...especially if/when I decide to take Frankie out of the apartment and into the streets.

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cdgray626

Member since 10 Mar, 2020

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