cesisco's Recent Forum Activity

  • Hi, usually i don't make use of TiedBackground for level design, so is normal that the border of TB appear during runtime?

    Tks

    <img src="http://dl.dropbox.com/u/46383802/report/tile.png" border="0" />

  • Hi, i did some tests today, with cocoon launcher and appmobi applab, here are some results.It was tested on ipad2, pictures are from ipad2 screen capture of my game SBTB:The Eraser(just a test)

    Sound:

    Cocoon- all the audio behaved as i expected, like in the desktop browser.

    Appmobi-My in-game music theme doesn't loop(play music looping"theme") -Music doesn't stop when i skip the level or similar event(click sprite-stop music"theme")

    Anyone can confirm the same results?

    Graphics:

    Cocoon graphics-The sprites are more blurred than in appmobi, but they blend well with background(better for in-game graphics, worst for text)

    Coccon picture

    <img src="http://dl.dropbox.com/u/46383802/report/cocoon.png" border="0" />

    Appmobi graphics are more crisp(the game uses a resolution 960x640, and maybe it?s a result of the scaling)and you you can see the border of overlapping object, even if they are behind.

    Appmobi picture

    <img src="http://dl.dropbox.com/u/46383802/report/appmobi.png" border="0" />

    I don't know if the final compiled versions will look like this.

  • Yeah, I find it pretty spot on. An older version wasn't properly reporting the correct FPS for me in the launcher on my Galaxy Tab, but it seems to work great now.

    The only discrepancy I've had between the launcher and the compiled version is that in the launcher, text objects appear extremely tiny, but the compiled version is the proper font size, though it doesn't use the proper font type in either of them. I need to give the spritefont plugin another shot and see if it's working for CocoonJS now.

    Tks, this is very promising!

    Yes spritefont is a must have in any game, i hope it works in cocoon.

  • Hi, can i expect the same performance in the compiled version, that i have in the launcher?

    I am getting an amazing performance in the launcher!

  • Ok Thanks.

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  • Ashley, the release that broke the original events is R100.

  • Ashley thanks, this method is so much better!If you like(for debugging purposes)i can search in which release this started to happen, otherwise i will stick with this solution.

  • Hi, here's an example of "slash effect", like fruit ninja.

    The events are the same in both examples, but the version exported from R102 doesn't work at all and crashes the browser, the R90 version works fine(i use this effect in my game SBTB:The Eraser as well)

    R90

    R102

    slash_capx

  • A little frustrating, though, when the frogs are completely covering an asteroid, and you swoop only to be destroyed without warning. Perhaps the frogs can always be behind other objects?

    RandomExile, thanks for the tip, now the frogonauts are in the bottom.

  • A little frustrating, though, when the frogs are completely covering an asteroid, and you swoop only to be destroyed without warning. Perhaps the frogs can always be behind other objects?

    Definitely i'll change that in the next few days.

  • Well put-together and playable. Probably the best Construct 2 game I've actually played yet. Congrats!

    Thank you for your kind and supportive words!

  • cesisco No problem. It's free, but cool :)

    devMidgard i tried all the fancy themes in wordpress but i got very slow loading times, and i noticed that your blog loads almost instantly.

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cesisco

Member since 2 Feb, 2010

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