Chadori's Recent Forum Activity

  • Hi lucid,

    It seems I cannot load the new version in Construct 3 (r221), due to this error:

    Could you check it out?

    Thank you.

  • Thank you for the awesome release!

  • Apologies, it was a false alarm, I've now edited the previous post. After further tests, the IronSource addons are actually building successfully.

    The Mobile IronSource Collection is doing fine and no issues are found.

    Except, for the gradual deprecation of the ad-network MIntegral. Kindly remove it from your project. Thank you.

  • Thanks!

  • IronSource MIntegral build failure

    For those having build errors with the Mobile MIntegral (IronSource) addon, the ad-network has been having issues with IronSource's SDK, so kindly remove it until further notice. Thank you.

  • Hi Ashley.

    With the Chrome's file system API, the save project folder takes the same time as saving a .c3p. But, with the old NWJS's it is instantaneous. This is significantly bad for my projects since they are made up of thousands of objects, it takes at least a minute or two to save every time.

    This has also been an issue with the previous experimental feature, that's why I moved to NWJS Desktop Build in the first place.

    Is it possible we can use NWJS' back? Kindly advise. Thank you.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • lucid Thank you very much for all your efforts in support and making the runtime more efficient!

    Is it possible you could also add in the ability to turn on or off the collisions and visibility of boxes (Spriter object)? Because, it seems that Spriter is overriding the ability to set the collision and visibility properties of individual parts.

    I need this to show/hide and enable/disable the collision parts of my Spriter object.

    I'm using hybrid mode, self draw for graphics but with the standard spriter parts for collision boxes.

    Thank you!

  • All mobile plugin updates were recently added by the Construct Team and now live in the C3 Build Service.

  • Hello. Check out the GitHub collaboration guide.

  • The new 219.2 release doesn't have the Open project folder anymore.

    I'm guessing we need to update the NWJS version again.

  • Hi lucid, I have a few questions, if that's alright.

    I have a 6 big spriter objects with each its own single instance. Each .scon is 2mb each, and I'm experiencing a huge CPU usage, slow performance in mobile from just running the SCML objects. Does reducing the size of the .scon file, like reducing each animation duration, improve performance? Or perhaps decreasing animation count?

    This is because nearly every tick I'm changing the blending scale (blended animation), and every few seconds in a timer, I change the animation.

    Also, do boxes and points also affect performance significantly like bones? Thanks.

    Any advise? Thank you.

  • Hi,

    Thank you, the new version works now!

    Also, is it alright if I make a pull request for a minor addition.

    I added the condition Compare Second Animation, to allow us to avoid the expression counterpart, therefore avoiding the use of For each, since this improves performance significantly on mobile devices.

    If it's alright, here's the fork: 10-02-2020. Thank you.

Chadori's avatar

Chadori

Member since 10 Oct, 2014

Twitter
Chadori has 50 followers

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • RTFM Read the fabulous manual
  • x2
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

24/44
How to earn trophies