Swing Copters...From The Ground Up

3
  • 7 favourites

Index

Attached Files

The following files have been attached to this tutorial:

.zip

swing-copters-assets.zip

Download now 195.54 KB
.capx

swing-copters.capx

Download now 328.31 KB

Stats

14,451 visits, 33,756 views

Tools

Translations

This tutorial hasn't been translated.

License

This tutorial is licensed under CC BY 4.0. Please refer to the license text if you wish to reuse, share or remix the content contained within this tutorial.

Double click on the Game layout and add the Sprite font object to the HUD layer. From the Image Editor open the file ScoreSpriteFont.png. We will use this one to display the current score on the HUD. Name it spf_Score, position it at 216, 159, and use the following settings from the Properties panel.

Add another Sprite font object, but this time select the file ScoreBoardSpriteFont.png. Name it spf_BoardScore, the position at 355, 842, and use the following settings.

Right click on the spf_Boardscore object, select Clone object type and click anywhere on the Game layout. Name this spf_BoardHigh, leave the settings as is, and position at 355, 904.

  • 2 Comments

  • Order by
Want to leave a comment? Login or Register an account!
  • dazedangels We us this counter for the Medal screen. If your score is 10 and you die then on the Medal screen. Start at 0 and increase by 1 every 0.07 seconds until 10 is reached.

    youtube.com/watch

    Check this vid at 0:36.

    Hope this helps.

  • Why are we creating an event in "Game Over" to add 1 to ScoreCounter every 0.07 if ScoreCounter isn't equal to Score? What is ScoreCounter doing, if the game is over?

    "-System: Every X seconds, where seconds is 0.07"

    Thank you.