You will need to be atleast familiar with the Construct 2 event sheet in order to follow this tutorial. A subroutine is quite simply re-usable code. Eg. If you...
Construct 3 has many features. This is great for people who want to make complex and advanced games. However sometimes the broad feature array is actually a dis...
Often you'll develop a game with a keyboard and a mouse, but these days many devices have a touchscreen with neither a mouse nor a keyboard. If your game can on...
Construct includes the Physics behavior, powered by the Box2D physics engine. This allows you to have objects moving with real-world physics. Click here to open...
If you haven't already, check out the Physics in Construct: The Basics tutorial. That'll cover the basics you need to know before moving on to forces, impulses...
Construct 3 and Construct Animate web exports can work offline. So long as the project has been downloaded once while online, the user can successfully load the...
Framerate independent games are games that run at the same speed, no matter the framerate. For example, a game might run at 30 FPS (Frames Per Second) on a slow...
I was looking through the tutorials today and realised that there seemed to be a lack of RTS tutorials, therefore since I am developing one, I thought that I'd...
When I wrote this tutorial, there was no turret behavior in C2. It exists now, so may be the functionality of the behavior is much better than this. Try turret...