Resolution for Android game

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I have been asked by many of you. Shiva which is best resolution for Android games when I test my game it sometime show black boundary, missing sprites, etc etc etc

My recommendation is read Ashley Tutorials, no one bother to read that and start asking how to do this, that and so on etc etc etc

Ashley and boys has given you best tool to do your work and make your game available to public. Therefore my guidance is read Construct 2 famous manual. Now here goes nothing.

Deciding the most favourable resolution for a game from the start of steps forward can lessen headaches with porting later on. In this Swift Advice, I'll help you choose the best screen resolution for your game.

The " finest " resolution depends on a lot of aspect:

Platform the game is supposed to be released on first.

Other possible platforms you plan to port to later

Graphical reliability (An 8-bit or pixel art game doesn't need to be hi-res.)

Type (A puzzle-game can probably get away with a lower resolution, but a high-speed competitive FPS might not.)

I'm going to centre on the platforms, and particularly those that are most applicable to indie devs. This data is establish on the resolutions of the devices obtainable, and my own experience with them, which I've gathered making games for PC, Mac, the web, mobile devices, and micro consoles. Separate platforms come with Separate requirements.

Let's say you want to make a small web game for gaming portals like new grounds, Kongregate, or possibly even with Facebook integration: 640x480px will be excellent.

What about an iOS game that will later have a web demo and could possibly be ported to Android? Then 960x640px is a good selection. It covers one of the iDevice resolutions, and is a sufficient size for web builds already.

A PC game that also comes out on Ouya and can later be ported to Linux and Mac? Start out with 1920x1080px—that covers one of the higher desktop resolutions and the standard Ouya resolution. Don't forget to add resolution options!

Or, for an iPad-Only game: design it in 2048x1536px, the highest iPad resolution. It can then easily be scaled down to the lower resolution devices.

A PC game that also comes out on Ouya and can later be ported to Linux and Mac? Start out with 1920x1080px—that covers one of the higher desktop resolutions and the standard Ouya resolution. Don't forget to add resolution options!

Or, for an iPad-Only game: design it in 2048x1536px, the highest iPad resolution. It can then easily be scaled down to the lower resolution devices.

Thats all for now. I hope this has given you some help. Good luck and spread word Construct 2 is best buy it and get rich.

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