Construct Tutorials
Learn game development and animations with Construct
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Turn-Based Battle - Accuracy Checks
This tutorial builds on the last tutorial project. The basic structure is the same, but we'll be making some changes. If you've not seen the last tutorial, it's...
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Communicating with an iFrame
This demonstration will show you how to communicate with an iFrame in Construct 3. You can get the template at this URL : Contact me on Fiverr if you want furth...
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Animation Management in 8-Direction Games
In many modern top-down view games, such as The Legend of Zelda: A Link to the Past , players have great freedom of movement in that they can move in any of the...
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Turn-Based Battle - Damage Modifiers
Going back to the Pokemon Calculation, the modifier adds in a load of other effects to change the damage output of an attack. They include things like effects d...
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Extending the JSON Dialogue System
This tutorial follows on from the two basic JSON tutorials. If you’ve not looked at them, and are unfamiliar with JSON, then you can find them here: JSON Introd...
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Creating RPG-style NPCs
Welcome to this NPC tutorial – now complete and with the example project included! The aim of this is to show you how to create a system to control multiple typ...
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Creating a Layout Transition System
In any game with more than one layout, chances are you’re going to want a way to transition between the layouts. And you’ll want it to look reasonable. In this...