Content tagged xcode

Xcode is an integrated development environment for macOS containing a suite of software development tools developed by Apple for developing software for macOS, iOS, watchOS, and tvOS.

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51 usages of this tag
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  • 339 views

I have a project in cordova created with Construct 3, when I start the application on Xcode or on a real device connected via Xcode, the application gets stuck...

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iOS xCode Project Not Working
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About a week ago I exported my Construct game to Xcode and built it and it loaded correctly. I tried doing the same thing today and nothing loads. I'm getting t...

posted 3 years ago
  • 6 replies
  • 394 views

I'm trying to remember how this works, and to establish an efficient workflow for developing and testing a project for iOS over time. So. I export my Xcode proj...

posted 3 years ago
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error to upload ipa.
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This error, is it an error from Construct or in a problem in my Xcode? Build in the last version of Construct 3, runtime 3, modern (app), build for Xcode, iOS 1...

posted 3 years ago
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  • 183 views
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IOS TEST ADS show in xcode but not in testfligth
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I also have the problem of ads. In the emulate device in Xcode show test ads but not in testfligth. Any idea? Release r241, iOS 14+.

posted 3 years ago
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  • 314 views
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How do I show ads on IOS?
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The admob plugin doesn't seem to work as intended. I've exported to Xcode and the first thing noticed are several errors saying that the names used for the vari...

posted 3 years ago
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IAP problem Build for Xcode, Error without Pods folder
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I have this problem in Xcode. Create a new project, add IAP export iOS for Xcode. Try to open in Xcode. The error only appears with IAP, with MobileAdvert they...

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I simply want to export from C3 and have the correct app icons show up in Xcode.

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Export iOS problem position text
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Please tell me how to solve the problem with the text position after exporting to Xcode. Text blocks are moving out of their positions.

posted 2 years ago
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MacOs problem
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I have an error when trying to compile for macOs, for iOS it works fine, but seeing that a percentage of my downloads are on MacOs, I decided to upload a versio...