Content tagged web-worker

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Blog Post
Performance isolation for HTML5 games with Web Workers
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I mentioned on Twitter it might be nice to get back in to blogging while the world's in lockdown. So here we go, the first in hopefully a few new blog posts! As...

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Forum Topic
Hosting in a worker (r137) - how to compare performance?
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In C3 r137 the option to Host in a web worker is available in project settings. I'm wondering how to measure if this setting affects the performance of my game?...

posted 5 years ago
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Started doing some testing today using remote preview. I noticed that if I try to preview on my Android device I get a black screen if 'use worker' is enabled i...

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Black screen when activating Web Worker
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When I activate Web Worker, I only get a black screen on Android. With other projects this doesn't happen. Is there any way to find out why this happens?

posted 5 years ago
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How do I access document in web worker mode?
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My project stopped working after the latest update. After some digging I discovered it's because webworker mode is enabled by default. With webworker on I can n...

posted 4 years ago
  • 1 replies
  • 848 views

I want my Construct game to fire a 'level ready' event or function, and I want my external JS app to be able to receieve that event. I also want my external app...

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"Maximum call stack size" using Web Worker.
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I'm repeating a function a few hundred times on initialization, it reaches "Maximum call stack size" when using web workers but it works fine when not using the...

posted 4 years ago
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  • 175 views
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Web Worker on Android and performance
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Google added OffscreenCanvas support in Android WebView recently. Does it mean web worker will now work with Android export? Will this affect performance?

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Runtime available in Webwoker?
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I'm new to Construct 3 (and webwokers!) (new-ish to javascript) and loving it! I do hope this hasn't been discussed before - I did search, and was presented wit...

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