Graphics technologies have changed a lot over the years, including on the web, and the web is on the cusp of its next big change with WebGPU on the horizon. In...
This is the second in a series of two blog posts about web graphics, WebGPU, and Construct. The first is A brief history of graphics on the web and WebGPU . Hav...
This is a technical post where I'm going to dive in to the nitty-gritty of the shader languages used by WebGL and WebGPU. WebGL uses GLSL (OpenGL Shading Langua...
After years of work, we're proud to finally start wider testing for Construct's all-new WebGPU renderer! This is a major technology upgrade for Construct, with...
Support for WebGPU in Construct is a major upgrade and involves a great deal of work and some backwards compatibility risk, and also needs WebGPU support from t...
I recently start to get into shaders, so created some free effects for C3 and I want to compile them here. All of the shaders support WebGL and webGPU so they'r...