It’s Friday, which on its own is a good thing, but when you’ve also finished another test project for a game mechanic (that actually works) it’s even better! On...
It's been a busy week for me gamedev wise, what with Tuesday's stream and then working on the game at an event on Wednesday (until I got distracted by Smash Bro...
Another week, another game dev quest embarked upon! Given that a lot of things in this game will rely on displaying text in some form or another, I figured it w...
Better late then never right? Sorry, today’s blog post is delayed because reasons. Anyway, nothing too exciting to report - still working on a dialogue system,...
That’s riiiiight, my weekly ramblings are back on track! Didja miss me? Aha, don’t answer that. So, on Tuesday we did a little bit of tidying up in the game – g...
Hey gang, can you believe it’s Friday again already? Phew. Time flies when you’ve had a productive week! As it turns out, a fair bit of stuff got done on the ga...
Happy Friday gang, hope you’ve all had a good week! It’s been another good week as far as my game goes – there’s the makings of a random encounter system! I spe...
I’m excited to say that the random encounter system seems to be working nicely in my game now, and I’ll stop singing the praises of probability tables in the Ad...
Blimey, things have been manic this week. It's full steam ahead at Scirra HQ as we're preparing for a big education exhibition next week and there's a lot to ge...
Just a little update from me this week! I've been busy most of the week doing an education exhibition - talking about how Construct 3 can be used in the classro...