Basically for the adaptation soul, I want it to be like a portal gun, though I'll work on the whole portal part of it later. For now I am trying to make it so t...
The turret behavior has only 2 target modes: "Nearest" and "First in range". I need to have a way to pick RANDOM enemy (instance). Does anyone have a suggestion...
I am making a tower defense game, and I want the turrets to aim for another image point on the enemies that Is'nt their origin. How to do this?
So, I'm making a tower defense game and I made a family of sprites with turret behavior, but there's one turret from this family that I want to be the only one...
Well, the title is very self explanatory. Thanks in advance!
1. I want to limit the player to one bullet at a time. Meaning that bullet must complete its journey (either impact with target or leave the screen) before anot...
So I'm using turret behavior for my bow and transparent box for move and pin the bow to box. When player close enough with enemy, bow will face to the closest e...
I'm using the turret behaviour on a sprite, and while it works, it also rotate the sprite. Is there a way to leave the effect on without the sprite rotation? I'...
I have defined an off-center origin for my turret, but the Turret keeps rotating around the center of the sprite image, not the defined origin. My turret sprite...
How can I make a turret not see through a wall and not shoot through it?